It has been a while since the last post. This one will be covering a few more things than usual.
With the ship management panel you can get a quick performance overview of your fleet of transport ships.
With the 'Profit-per-minute' metric, you can quickly determine which routes are the most profitable. Additionally, all ships now have a running cost, so you can use this to identify routes that are dragging your transport empire down.
Selecting a ship gives you a more detailed view of it, and allows you to visually track it.
Here, you can also set the min/max values for each resource.
A minimum set value is the amount of a resource that the ship needs to load before leaving a port; useful for routes where resources are scarce, and to reduce running costs.
A maximum set value caps the amount that a ship will take from a port; useful in a case where you don't want to starve out resources that you want to transport elsewhere.
You can also sell ships from here - albeit at a significantly reduced amount of its initial cost.
Also in the news
I've added prices to the planet information panel. You can now use this to see what resources a planet wants, and what they'll pay for it (per unit).
Also introducing metal mines:
Following the addition of metal as a resource. These mines will now supply the metal. You'll initially find them popping up on Mars.
The sun is now flat! It now matches the ethos of our lovely flat planets.
Admittedly, it still looks quite round from below and needs a little more work, but hey, why were you looking up anyway?
Till next time.